Create New Item
Item Type
File
Folder
Item Name
Search file in folder and subfolders...
Are you sure want to rename?
firepot
/
wp-content
/
plugins
/
x2kqsdn9
/
public
/
vendors
/
split
/
packages
/
splitjs
/
src
:
split.js
Advanced Search
Upload
New Item
Settings
Back
Back Up
Advanced Editor
Save
// The programming goals of Split.js are to deliver readable, understandable and // maintainable code, while at the same time manually optimizing for tiny minified file size, // browser compatibility without additional requirements, graceful fallback (IE8 is supported) // and very few assumptions about the user's page layout. const global = window const { document } = global // Save a couple long function names that are used frequently. // This optimization saves around 400 bytes. const addEventListener = 'addEventListener' const removeEventListener = 'removeEventListener' const getBoundingClientRect = 'getBoundingClientRect' const gutterStartDragging = '_a' const aGutterSize = '_b' const bGutterSize = '_c' const HORIZONTAL = 'horizontal' const NOOP = () => false // Figure out if we're in IE8 or not. IE8 will still render correctly, // but will be static instead of draggable. const isIE8 = global.attachEvent && !global[addEventListener] // Helper function determines which prefixes of CSS calc we need. // We only need to do this once on startup, when this anonymous function is called. // // Tests -webkit, -moz and -o prefixes. Modified from StackOverflow: // http://stackoverflow.com/questions/16625140/js-feature-detection-to-detect-the-usage-of-webkit-calc-over-calc/16625167#16625167 const calc = `${['', '-webkit-', '-moz-', '-o-'] .filter(prefix => { const el = document.createElement('div') el.style.cssText = `width:${prefix}calc(9px)` return !!el.style.length }) .shift()}calc` // Helper function checks if its argument is a string-like type const isString = v => typeof v === 'string' || v instanceof String // Helper function allows elements and string selectors to be used // interchangeably. In either case an element is returned. This allows us to // do `Split([elem1, elem2])` as well as `Split(['#id1', '#id2'])`. const elementOrSelector = el => { if (isString(el)) { const ele = document.querySelector(el) if (!ele) { throw new Error(`Selector ${el} did not match a DOM element`) } return ele } return el } // Helper function gets a property from the properties object, with a default fallback const getOption = (options, propName, def) => { const value = options[propName] if (value !== undefined) { return value } return def } const getGutterSize = (gutterSize, isFirst, isLast, gutterAlign) => { if (isFirst) { if (gutterAlign === 'end') { return 0 } if (gutterAlign === 'center') { return gutterSize / 2 } } else if (isLast) { if (gutterAlign === 'start') { return 0 } if (gutterAlign === 'center') { return gutterSize / 2 } } return gutterSize } // Default options const defaultGutterFn = (i, gutterDirection) => { const gut = document.createElement('div') gut.className = `gutter gutter-${gutterDirection}` return gut } const defaultElementStyleFn = (dim, size, gutSize) => { const style = {} if (!isString(size)) { if (!isIE8) { style[dim] = `${calc}(${size}% - ${gutSize}px)` } else { style[dim] = `${size}%` } } else { style[dim] = size } return style } const defaultGutterStyleFn = (dim, gutSize) => ({ [dim]: `${gutSize}px` }) // The main function to initialize a split. Split.js thinks about each pair // of elements as an independant pair. Dragging the gutter between two elements // only changes the dimensions of elements in that pair. This is key to understanding // how the following functions operate, since each function is bound to a pair. // // A pair object is shaped like this: // // { // a: DOM element, // b: DOM element, // aMin: Number, // bMin: Number, // dragging: Boolean, // parent: DOM element, // direction: 'horizontal' | 'vertical' // } // // The basic sequence: // // 1. Set defaults to something sane. `options` doesn't have to be passed at all. // 2. Initialize a bunch of strings based on the direction we're splitting. // A lot of the behavior in the rest of the library is paramatized down to // rely on CSS strings and classes. // 3. Define the dragging helper functions, and a few helpers to go with them. // 4. Loop through the elements while pairing them off. Every pair gets an // `pair` object and a gutter. // 5. Actually size the pair elements, insert gutters and attach event listeners. const Split = (idsOption, options = {}) => { let ids = idsOption let dimension let clientAxis let position let positionEnd let clientSize let elements // Allow HTMLCollection to be used as an argument when supported if (Array.from) { ids = Array.from(ids) } // All DOM elements in the split should have a common parent. We can grab // the first elements parent and hope users read the docs because the // behavior will be whacky otherwise. const firstElement = elementOrSelector(ids[0]) const parent = firstElement.parentNode const parentStyle = getComputedStyle ? getComputedStyle(parent) : null const parentFlexDirection = parentStyle ? parentStyle.flexDirection : null // Set default options.sizes to equal percentages of the parent element. let sizes = getOption(options, 'sizes') || ids.map(() => 100 / ids.length) // Standardize minSize to an array if it isn't already. This allows minSize // to be passed as a number. const minSize = getOption(options, 'minSize', 100) const minSizes = Array.isArray(minSize) ? minSize : ids.map(() => minSize) // Get other options const expandToMin = getOption(options, 'expandToMin', false) const gutterSize = getOption(options, 'gutterSize', 10) const gutterAlign = getOption(options, 'gutterAlign', 'center') const snapOffset = getOption(options, 'snapOffset', 30) const dragInterval = getOption(options, 'dragInterval', 1) const direction = getOption(options, 'direction', HORIZONTAL) const cursor = getOption( options, 'cursor', direction === HORIZONTAL ? 'col-resize' : 'row-resize', ) const gutter = getOption(options, 'gutter', defaultGutterFn) const elementStyle = getOption( options, 'elementStyle', defaultElementStyleFn, ) const gutterStyle = getOption(options, 'gutterStyle', defaultGutterStyleFn) // 2. Initialize a bunch of strings based on the direction we're splitting. // A lot of the behavior in the rest of the library is paramatized down to // rely on CSS strings and classes. if (direction === HORIZONTAL) { dimension = 'width' clientAxis = 'clientX' position = 'left' positionEnd = 'right' clientSize = 'clientWidth' } else if (direction === 'vertical') { dimension = 'height' clientAxis = 'clientY' position = 'top' positionEnd = 'bottom' clientSize = 'clientHeight' } // 3. Define the dragging helper functions, and a few helpers to go with them. // Each helper is bound to a pair object that contains its metadata. This // also makes it easy to store references to listeners that that will be // added and removed. // // Even though there are no other functions contained in them, aliasing // this to self saves 50 bytes or so since it's used so frequently. // // The pair object saves metadata like dragging state, position and // event listener references. function setElementSize(el, size, gutSize, i) { // Split.js allows setting sizes via numbers (ideally), or if you must, // by string, like '300px'. This is less than ideal, because it breaks // the fluid layout that `calc(% - px)` provides. You're on your own if you do that, // make sure you calculate the gutter size by hand. const style = elementStyle(dimension, size, gutSize, i) Object.keys(style).forEach(prop => { // eslint-disable-next-line no-param-reassign el.style[prop] = style[prop] }) } function setGutterSize(gutterElement, gutSize, i) { const style = gutterStyle(dimension, gutSize, i) Object.keys(style).forEach(prop => { // eslint-disable-next-line no-param-reassign gutterElement.style[prop] = style[prop] }) } function getSizes() { return elements.map(element => element.size) } // Supports touch events, but not multitouch, so only the first // finger `touches[0]` is counted. function getMousePosition(e) { if ('touches' in e) return e.touches[0][clientAxis] return e[clientAxis] } // Actually adjust the size of elements `a` and `b` to `offset` while dragging. // calc is used to allow calc(percentage + gutterpx) on the whole split instance, // which allows the viewport to be resized without additional logic. // Element a's size is the same as offset. b's size is total size - a size. // Both sizes are calculated from the initial parent percentage, // then the gutter size is subtracted. function adjust(offset) { const a = elements[this.a] const b = elements[this.b] const percentage = a.size + b.size a.size = (offset / this.size) * percentage b.size = percentage - (offset / this.size) * percentage setElementSize(a.element, a.size, this[aGutterSize], a.i) setElementSize(b.element, b.size, this[bGutterSize], b.i) } // drag, where all the magic happens. The logic is really quite simple: // // 1. Ignore if the pair is not dragging. // 2. Get the offset of the event. // 3. Snap offset to min if within snappable range (within min + snapOffset). // 4. Actually adjust each element in the pair to offset. // // --------------------------------------------------------------------- // | | <- a.minSize || b.minSize -> | | // | | | <- this.snapOffset || this.snapOffset -> | | | // | | | || | | | // | | | || | | | // --------------------------------------------------------------------- // | <- this.start this.size -> | function drag(e) { let offset const a = elements[this.a] const b = elements[this.b] if (!this.dragging) return // Get the offset of the event from the first side of the // pair `this.start`. Then offset by the initial position of the // mouse compared to the gutter size. offset = getMousePosition(e) - this.start + (this[aGutterSize] - this.dragOffset) if (dragInterval > 1) { offset = Math.round(offset / dragInterval) * dragInterval } // If within snapOffset of min or max, set offset to min or max. // snapOffset buffers a.minSize and b.minSize, so logic is opposite for both. // Include the appropriate gutter sizes to prevent overflows. if (offset <= a.minSize + snapOffset + this[aGutterSize]) { offset = a.minSize + this[aGutterSize] } else if ( offset >= this.size - (b.minSize + snapOffset + this[bGutterSize]) ) { offset = this.size - (b.minSize + this[bGutterSize]) } // Actually adjust the size. adjust.call(this, offset) // Call the drag callback continously. Don't do anything too intensive // in this callback. getOption(options, 'onDrag', NOOP)() } // Cache some important sizes when drag starts, so we don't have to do that // continously: // // `size`: The total size of the pair. First + second + first gutter + second gutter. // `start`: The leading side of the first element. // // ------------------------------------------------ // | aGutterSize -> ||| | // | ||| | // | ||| | // | ||| <- bGutterSize | // ------------------------------------------------ // | <- start size -> | function calculateSizes() { // Figure out the parent size minus padding. const a = elements[this.a].element const b = elements[this.b].element const aBounds = a[getBoundingClientRect]() const bBounds = b[getBoundingClientRect]() this.size = aBounds[dimension] + bBounds[dimension] + this[aGutterSize] + this[bGutterSize] this.start = aBounds[position] this.end = aBounds[positionEnd] } function innerSize(element) { // Return nothing if getComputedStyle is not supported (< IE9) // Or if parent element has no layout yet if (!getComputedStyle) return null const computedStyle = getComputedStyle(element) if (!computedStyle) return null let size = element[clientSize] if (size === 0) return null if (direction === HORIZONTAL) { size -= parseFloat(computedStyle.paddingLeft) + parseFloat(computedStyle.paddingRight) } else { size -= parseFloat(computedStyle.paddingTop) + parseFloat(computedStyle.paddingBottom) } return size } // When specifying percentage sizes that are less than the computed // size of the element minus the gutter, the lesser percentages must be increased // (and decreased from the other elements) to make space for the pixels // subtracted by the gutters. function trimToMin(sizesToTrim) { // Try to get inner size of parent element. // If it's no supported, return original sizes. const parentSize = innerSize(parent) if (parentSize === null) { return sizesToTrim } if (minSizes.reduce((a, b) => a + b, 0) > parentSize) { return sizesToTrim } // Keep track of the excess pixels, the amount of pixels over the desired percentage // Also keep track of the elements with pixels to spare, to decrease after if needed let excessPixels = 0 const toSpare = [] const pixelSizes = sizesToTrim.map((size, i) => { // Convert requested percentages to pixel sizes const pixelSize = (parentSize * size) / 100 const elementGutterSize = getGutterSize( gutterSize, i === 0, i === sizesToTrim.length - 1, gutterAlign, ) const elementMinSize = minSizes[i] + elementGutterSize // If element is too smal, increase excess pixels by the difference // and mark that it has no pixels to spare if (pixelSize < elementMinSize) { excessPixels += elementMinSize - pixelSize toSpare.push(0) return elementMinSize } // Otherwise, mark the pixels it has to spare and return it's original size toSpare.push(pixelSize - elementMinSize) return pixelSize }) // If nothing was adjusted, return the original sizes if (excessPixels === 0) { return sizesToTrim } return pixelSizes.map((pixelSize, i) => { let newPixelSize = pixelSize // While there's still pixels to take, and there's enough pixels to spare, // take as many as possible up to the total excess pixels if (excessPixels > 0 && toSpare[i] - excessPixels > 0) { const takenPixels = Math.min( excessPixels, toSpare[i] - excessPixels, ) // Subtract the amount taken for the next iteration excessPixels -= takenPixels newPixelSize = pixelSize - takenPixels } // Return the pixel size adjusted as a percentage return (newPixelSize / parentSize) * 100 }) } // stopDragging is very similar to startDragging in reverse. function stopDragging() { const self = this const a = elements[self.a].element const b = elements[self.b].element if (self.dragging) { getOption(options, 'onDragEnd', NOOP)(getSizes()) } self.dragging = false // Remove the stored event listeners. This is why we store them. global[removeEventListener]('mouseup', self.stop) global[removeEventListener]('touchend', self.stop) global[removeEventListener]('touchcancel', self.stop) global[removeEventListener]('mousemove', self.move) global[removeEventListener]('touchmove', self.move) // Clear bound function references self.stop = null self.move = null a[removeEventListener]('selectstart', NOOP) a[removeEventListener]('dragstart', NOOP) b[removeEventListener]('selectstart', NOOP) b[removeEventListener]('dragstart', NOOP) a.style.userSelect = '' a.style.webkitUserSelect = '' a.style.MozUserSelect = '' a.style.pointerEvents = '' b.style.userSelect = '' b.style.webkitUserSelect = '' b.style.MozUserSelect = '' b.style.pointerEvents = '' self.gutter.style.cursor = '' self.parent.style.cursor = '' document.body.style.cursor = '' } // startDragging calls `calculateSizes` to store the inital size in the pair object. // It also adds event listeners for mouse/touch events, // and prevents selection while dragging so avoid the selecting text. function startDragging(e) { // Right-clicking can't start dragging. if ('button' in e && e.button !== 0) { return } // Alias frequently used variables to save space. 200 bytes. const self = this const a = elements[self.a].element const b = elements[self.b].element // Call the onDragStart callback. if (!self.dragging) { getOption(options, 'onDragStart', NOOP)(getSizes()) } // Don't actually drag the element. We emulate that in the drag function. e.preventDefault() // Set the dragging property of the pair object. self.dragging = true // Create two event listeners bound to the same pair object and store // them in the pair object. self.move = drag.bind(self) self.stop = stopDragging.bind(self) // All the binding. `window` gets the stop events in case we drag out of the elements. global[addEventListener]('mouseup', self.stop) global[addEventListener]('touchend', self.stop) global[addEventListener]('touchcancel', self.stop) global[addEventListener]('mousemove', self.move) global[addEventListener]('touchmove', self.move) // Disable selection. Disable! a[addEventListener]('selectstart', NOOP) a[addEventListener]('dragstart', NOOP) b[addEventListener]('selectstart', NOOP) b[addEventListener]('dragstart', NOOP) a.style.userSelect = 'none' a.style.webkitUserSelect = 'none' a.style.MozUserSelect = 'none' a.style.pointerEvents = 'none' b.style.userSelect = 'none' b.style.webkitUserSelect = 'none' b.style.MozUserSelect = 'none' b.style.pointerEvents = 'none' // Set the cursor at multiple levels self.gutter.style.cursor = cursor self.parent.style.cursor = cursor document.body.style.cursor = cursor // Cache the initial sizes of the pair. calculateSizes.call(self) // Determine the position of the mouse compared to the gutter self.dragOffset = getMousePosition(e) - self.end } // adjust sizes to ensure percentage is within min size and gutter. sizes = trimToMin(sizes) // 5. Create pair and element objects. Each pair has an index reference to // elements `a` and `b` of the pair (first and second elements). // Loop through the elements while pairing them off. Every pair gets a // `pair` object and a gutter. // // Basic logic: // // - Starting with the second element `i > 0`, create `pair` objects with // `a = i - 1` and `b = i` // - Set gutter sizes based on the _pair_ being first/last. The first and last // pair have gutterSize / 2, since they only have one half gutter, and not two. // - Create gutter elements and add event listeners. // - Set the size of the elements, minus the gutter sizes. // // ----------------------------------------------------------------------- // | i=0 | i=1 | i=2 | i=3 | // | | | | | // | pair 0 pair 1 pair 2 | // | | | | | // ----------------------------------------------------------------------- const pairs = [] elements = ids.map((id, i) => { // Create the element object. const element = { element: elementOrSelector(id), size: sizes[i], minSize: minSizes[i], i, } let pair if (i > 0) { // Create the pair object with its metadata. pair = { a: i - 1, b: i, dragging: false, direction, parent, } pair[aGutterSize] = getGutterSize( gutterSize, i - 1 === 0, false, gutterAlign, ) pair[bGutterSize] = getGutterSize( gutterSize, false, i === ids.length - 1, gutterAlign, ) // if the parent has a reverse flex-direction, switch the pair elements. if ( parentFlexDirection === 'row-reverse' || parentFlexDirection === 'column-reverse' ) { const temp = pair.a pair.a = pair.b pair.b = temp } } // Determine the size of the current element. IE8 is supported by // staticly assigning sizes without draggable gutters. Assigns a string // to `size`. // // IE9 and above if (!isIE8) { // Create gutter elements for each pair. if (i > 0) { const gutterElement = gutter(i, direction, element.element) setGutterSize(gutterElement, gutterSize, i) // Save bound event listener for removal later pair[gutterStartDragging] = startDragging.bind(pair) // Attach bound event listener gutterElement[addEventListener]( 'mousedown', pair[gutterStartDragging], ) gutterElement[addEventListener]( 'touchstart', pair[gutterStartDragging], ) parent.insertBefore(gutterElement, element.element) pair.gutter = gutterElement } } setElementSize( element.element, element.size, getGutterSize( gutterSize, i === 0, i === ids.length - 1, gutterAlign, ), i, ) // After the first iteration, and we have a pair object, append it to the // list of pairs. if (i > 0) { pairs.push(pair) } return element }) function adjustToMin(element) { const isLast = element.i === pairs.length const pair = isLast ? pairs[element.i - 1] : pairs[element.i] calculateSizes.call(pair) const size = isLast ? pair.size - element.minSize - pair[bGutterSize] : element.minSize + pair[aGutterSize] adjust.call(pair, size) } elements.forEach(element => { const computedSize = element.element[getBoundingClientRect]()[dimension] if (computedSize < element.minSize) { if (expandToMin) { adjustToMin(element) } else { // eslint-disable-next-line no-param-reassign element.minSize = computedSize } } }) function setSizes(newSizes) { const trimmed = trimToMin(newSizes) trimmed.forEach((newSize, i) => { if (i > 0) { const pair = pairs[i - 1] const a = elements[pair.a] const b = elements[pair.b] a.size = trimmed[i - 1] b.size = newSize setElementSize(a.element, a.size, pair[aGutterSize], a.i) setElementSize(b.element, b.size, pair[bGutterSize], b.i) } }) } function destroy(preserveStyles, preserveGutter) { pairs.forEach(pair => { if (preserveGutter !== true) { pair.parent.removeChild(pair.gutter) } else { pair.gutter[removeEventListener]( 'mousedown', pair[gutterStartDragging], ) pair.gutter[removeEventListener]( 'touchstart', pair[gutterStartDragging], ) } if (preserveStyles !== true) { const style = elementStyle( dimension, pair.a.size, pair[aGutterSize], ) Object.keys(style).forEach(prop => { elements[pair.a].element.style[prop] = '' elements[pair.b].element.style[prop] = '' }) } }) } if (isIE8) { return { setSizes, destroy, } } return { setSizes, getSizes, collapse(i) { adjustToMin(elements[i]) }, destroy, parent, pairs, } } export default Split